FLIPPED NORMALS – INTRODUCTION TO TEXTURE BAKING (Premium)

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FLIPPED NORMALS INTRODUCTION TO TEXTURE BAKING

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FLIPPED NORMALS INTRODUCTION TO TEXTURE BAKING Overview

Introduction to Texture Baking
Learn how to bake flawless maps for your game models with this ultimate introduction. By the end of Introduction to Texture Baking, you’ll know how to bake every kind of model you’ll encounter professionally. The techniques you’ll learn are used by every game studio, from small indie studios to big AAA productions.

PERFECT BAKES EVERY TIME
We identify what kinds of textures we can bake, why we may want to bake them, and possible use-cases for each later down the pipeline. While baking allows us to capture a significant amount of detail, knowing what certain textures do and how we could use them is important.

PROFESSIONAL TECHNIQUES
Learn techniques normally reserved for the big studios in Introduction to Texture Baking. We cover ray cages, mesh linking, hard and soft edges, high and low poly, duplicated shells, exploding meshes, floating geometry, normal map formats, and much more! You’ll also learn how to fix bad bakes, a skill every professional needs to know. Included are also exercises for you to do in order to get perfect bakes every time.

YOUR INSTRUCTOR
Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker, and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development, which he also likes to break down in various formats on his YouTube channel “Get Learnt”.

SKILL LEVEL
While texture baking relies heavily on other foundational skills, this course is highly recommended for beginner artists who have no knowledge of texture baking. The course covers several different software which you are expected to have a working knowledge of. See the course requirements for more detail.

REQUIREMENTS
To maximize your experience with this course, it is recommended you:

Be confident in both modeling and UV unwrapping
Know how to efficiently import/export 3D files with your modeling application of choice
Have a solid understanding of either Substance Painter or Marmoset Toolbag 3 or 4
TOOLS USED
Substance Painter 2020
Marmoset Toolbag 4
CONTAINS
16 HD Videos
3D Meshes used in course
Homework files to follow along
CHAPTERS
01 – What Is Texture Baking
02 – Baking An Asset
03 – What Maps Can We Bake
04 – Misc Textures
05 – Why UVs Matter
06 – Rays Cages Explosions
07 – Mesh Linking
08 – Hard Soft Edges
09 – Duplicate Shells
10 – Floating Geometry
11 – Wavies
12 – AO Static Dynamic Bakes
13 – Normal Map Formats
14 – Triangulation
15 – Fixing Bakes
16 – Homework

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